So 3D Reconstruction for View Synthesis

نویسندگان

  • ERIC PENNER
  • LI ZHANG
چکیده

Fig. 1. Progress of rendering virtual views of di€icult scenes containing foliage, wide baseline occlusions and reflections. View ray and texture mapping ray visibility is modelled soly according to a distribution of depth probabilities retained from the reconstruction stage. This results in so edges, so occlusion removal, partial uncertainty of depth in textureless areas, and so transitions between the dominant depths in reflections.

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تاریخ انتشار 2017